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Oral History Projects

Oral History Projects

Over the years, The Strong has collected various oral history interviews of play-related topics, including recollections about the museum’s founder, Margaret Woodbury Strong; memories of dolls and other playthings; stories from former toy and game company staff members; and more. The Brian Sutton-Smith Library & Archives of Play will make collections of these oral history projects accessible online to researchers as digitization occurs.

Women in Games at The Strong

The Women in Games initiative at The Strong began in 2017 as a key program of the museum’s International Center for the History of Electronic Games (ICHEG), building upon The Strong’s already extensive holdings of more than 60,000 video game-related artifacts and more than 1,000 linear feet of physical archival records (including design documents, marketing materials, correspondence, presentations, photographs, and more) that tell the history of video games. The Women in Games initiative shares the ever-evolving story of women’s contributions to the video game industry. In 2018, to commemorate the opening of The Strong’s new Women in Games exhibit, the museum hosted an evening of presentations from, and discussions with, women who have impacted the electronic games industry, past and present; the following day, the speakers met with students for roundtable dialogues. The panelists also sat for recorded interviews with staff members from The Strong. The success of the 2018 Women in Games: Inspire! events spawned a now-annual celebration, with similar events occurring in 2019 around the theme Women in Games: Create!

Photographs, audio recordings, and transcripts from the Women in Games events in 2018-2019 are now available to researchers across the globe here on Preservica.

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